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AQUA.DOC
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Wrap
Text File
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1985-11-20
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5KB
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90 lines
Welcome to the world of AQUANAUT.
The story so far ......
The year is 1999 and the world is facing destruction at the hands
of a powerful adversary. A power-crazed devil has penetrated the
Earth's defences and taken up residence in the treacherous depths
of the Dead Sea. Scores of terrifying creatures have flocked to
join this invading force of pure evil, building an enormous and
formidable army. Under the power of the charismatic devil, they
have been commanded to attack the major cities of the Earth,
destroying everything in their path. Many cities have fallen to
this onslaught, but the forces of evil have been severely depleted
in the skirmish.
Facing probable defeat, the many groups of creatures have been
recalled from battle, to form an all mighty alliance. Together,
they have been launched on one final mission, to destroy the
Temple of Knowledge, where the world's wisest populace reside.
You are Captain James Fredderick, commander of the most
powerful underwater vessels in history - AQUANAUT. In the short
time you have had to prepare, three craft have been completed and
are ready to go. Alone, you must pilot AQUANAUT against the evil
alliance, for the world as we know it is in your hands. Should
your craft be destroyed, you will have two more to aid you in your
quest. Lose both of these, and the knowledge of the world is
doomed, for the Temple of Knowledge will be destroyed.
Your mission is to hold the evil forces at bay, destroying as
many creatures as possible. If you can hold out long enough, the
devil will be forced to recall his disciples, and the Temple will
be safe for now. Fight valiantly, Captain Fredderick, for the
future of the world is in your hands ..........
Use joystick in port 1 to control AQUANAUT.
Well, we hope you enjoy this little game. We realise that it
lacks a little in gameplay for the experienced arcade addict, but
we designed it this way for a reason. In these days of the modern
arcade games, very few games are suitable for young children,
being far too complex for them to play. Consequently, we decided
to keep the gameplay very simple in AQUANAUT, so that the many
budding arcade freaks could pit their developing skills against an
equally vincible opponent. With the help of Sewer Possum's young
son, we think we have achieved just the right balance of
simplicity and excitement to keep young children captivated for
longer than the average arcade game.
However, we didn't forget the older users entirely, and
decided to spend a great deal of effort enhancing the presentation
of the game, so as to appeal to the older users also. After the
addition of many new features, such as the four voice real digi-
sound intro, we feel that we have included enough to appeal to
everybody, whether it be the satisfaction of your arcade
instincts, or complete visual and audio stimulation.
In short, we think we've come up with a simple but enjoyable
game, with universal appeal. However, this was not easy to do, and
comes as a result of many,many hours of hard work and frustration,
so if you feel we deserve a donation for our efforts, then please
send it to the address below. We also welcome any criticism,
suggestions or correspondence from anybody, but please don't write
if you're interested in piracy, because we aren't !!
The address to write is as follows :- SEWER SOFTWARE,
P.O. BOX 191,
MODBURY NORTH,
S.A. 5091,
AUSTRALIA.
This game was originally written as an intro for our new
Fish'n'Chips Demo, then enhanced for release as a separate game. A
modified version will still be present on the demo, along with
many demo-screens and a couple of playable demos, so get in touch
if you want a copy. The demo has not been released yet, and a date
has not been finalised, but it should be only another month or so.
If anybody reading this is involved with commercial software
production, and thinks we have potential to write games, please
get in touch because we are open to negotiations. As you can see,
we have the basis for a very good game, and had we not intended it
for younger users, it may well have been the next Xenon II (well,
perhaps not !!). We will be developing more games in the future,
and with the right incentive, we think we can come up with
something pretty good.
Well, that just about covers everything. We hope you enjoy the
game, and will continue to enjoy all SEWER SOFTWARE products. Keep
watching for AQUANAUT II, coming soon, but until then, it's
goodbye from SEWER RAT and SEWER SOFTWARE.
18th February, 1990.